STRINGS.NAMES.ASSN_JIANDAO = "Scissors"
STRINGS.RECIPE_DESC.ASSN_JIANDAO = "A barber's tool"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.ASSN_JIANDAO = "I'm a senior stylist from the Grand Spa Salon."

STRINGS.NAMES.ASSN_QIANREN = "Thousand Blades"
STRINGS.RECIPE_DESC.ASSN_QIANREN = "The ultimate weapon"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.ASSN_QIANREN = "I'm taking her with me today. Just try and stop me."

STRINGS.NAMES.ASSN_SUIPIAN = "Thousand Blades Fragment"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.ASSN_SUIPIAN = "A small piece used to forge a legendary weapon."

-- Character
STRINGS.CHARACTER_TITLES.assn_567 = "Assassin 567"
STRINGS.CHARACTER_NAMES.assn_567 = "Assassin 567"
STRINGS.CHARACTER_DESCRIPTIONS.assn_567 = "*Expert in combat\n*Agile and nimble\n*Fights for justice"
STRINGS.CHARACTER_QUOTES.assn_567 = "\"Assassin\""
STRINGS.SKIN_DESCRIPTIONS.assn_567_none = STRINGS.CHARACTER_DESCRIPTIONS.assn_567
STRINGS.SKIN_QUOTES.assn_567_none = STRINGS.CHARACTER_QUOTES.assn_567

STRINGS.CHARACTERS.ASSN_567 = require "speech_wilson" -- Uses Wilson's speech as base

STRINGS.NAMES.ASSN_567 = "Assassin 567"
STRINGS.SKIN_NAMES.assn_567_none = "Assassin 567"

STRINGS.CHARACTER_SURVIVABILITY.assn_567 = "Fearless"

-- Info display
STRINGS.ASSN_INFO = {
    ASSN_QIANREN_EXP = "EXP",
    ASSN_QIANREN_LEVEL = "Level",
}

-- Actions
STRINGS.ACTIONS.ASSN_FIX = {
    GENERIC = "Magical Repair",
}
STRINGS.CHARACTERS.GENERIC.ACTIONFAIL.ASSN_FIX = {
    ASSN_FIX_FAIL = "Magic doesn't work on this.",
    ASSN_FIX_FULL = "It looks perfectly fine.",
}

STRINGS.ACTIONS.ASSN_DESTROY = {
    GENERIC = "Dismantle",
}
STRINGS.CHARACTERS.GENERIC.ACTIONFAIL.ASSN_DESTROY = {
    ASSN_DESTROY_FAIL = "This item can't be dismantled.",
}

STRINGS.ACTIONS.ASSN_CHARGING = {
    GENERIC = "Charge",
}

STRINGS.ACTIONS.ASSN_FUEL = {
    GENERIC = "Add Fuel",
}
